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Interactive Digital Learning in a University Lecture Room
University of Tampere, Tampere, Finland.
Digital media, Interactive tools, Digital Natives, Mobile Learning
This article examines modern methods for higher education digital pedagogy in a lecture room. Over the last ten years, technology has changed lecturing in many different ways. Most of the students entering the university are in their twenties and therefore are seen as experienced in, and capable of, utilizing modern tools for communication. The research data for this paper was drawn up from two university courses which utilized several digital tools alongside other traditional lecture room teaching methods. The essential purpose of this paper is to increase understanding of students' habits and needs concerning digital media use during the lectures. Course teachers have numerous ways to engage the students in the lecture situation, and during the course. Although educational technology is available, with low costs for mobile devices and Internet browser environments, the traditional face-to-face discussions are still relevant. Learning goals should define the expectations which are placed on the different tools. Course teachers should also be reminded that tool registration, as well as trial tests, are time-consuming. In addition, their operation in a teaching situation might require robust guidance or teaching assistants. This paper especially examines five tools for lecture/course activation - image wall, web-based voting, small group discussions, project blogs and online video.
Full Paper - .pdf
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